Ember Jones

Game Developer

I build whimsical games.

Ember Jones smiling and giving a thumbs up

About

Hi, I'm Ember Jones, a programmer and game developer based in Cape Town, South Africa. I’m completing my BCIS in Game Design and Development at Vega and am open to work opportunities.

Proficient in C# and C++, with experience in Unity and Unreal Engine, I enjoy collaborating with artists, composers and designers to bring shared ideas to life. I make silly, light-hearted games with offbeat mechanics, and I’m especially interested in procedural generation and storytelling through gameplay.

Game Development

Experienced in Unity, Unreal Engine 5 and blender. While I excell at code, I can also help take other aspects of the game from A-Z when needed.

Game Design

Taken part in designing game prototypes in multiple game jams, mostly working on 3D physics-based simulators.

Programming

Experienced in C++, C# and Java. I particularly enjoy creating modular systems and working with procedural generation.

Skills & tools

  • Unity
  • Unreal Engine 5
  • C#
  • C++
  • Java
  • Physics & ragdolls
  • Procedural generation
  • Blender

Work

2Skate

2026 Physics Game Jam · 7 days · with Craig Harrod, Kaellum Alves and Devilliers Cloete

A physics-based rollerskating simulator where you control each skate separately, the left on WASD and the right on the arrow keys, while a ragdoll body flops along on top. I focused on programming the movement of each rollerskate and on setting up and debugging the character’s collisions with the environment. I also fixed several major bugs involving clipping, gliding and force application.

  • Unity
  • C#
  • Ragdoll physics
  • Wheel colliders
  • Play-in-browser
Play on itch.io ↗

Office Has 2 F’s

The Campus Game Jam 2026 · ~50 hours · with Devilliers Cloete and Jonty de Longchamps

A satirical first-person bullet-hell about reflecting the bullets that corporate workers fire at you. I focused on the movement mechanics, the time-slow combat mechanic and its visual effects, and parts of the level layout such as enemy placements and respawn locations.

  • Unity
  • C#
  • Movement
  • Time-slow mechanic
  • VFX
Play on itch.io ↗

Fwog

Makers Massive Monthly 8 Hour Jam · with Matthew Tromp and Viwe Mama

A puzzle game where you move the lilypads to help connect Fwog to her flowers. I did all of the games design, art and programming myself during the 8 hour jam. I've since made the game playable in-browser on itch.io, as I wanted to make it easier for people to access and play. While Fwog is simple both in its gameplay and art style, I think it does a good job of showing off my secondary skills in art and design as well as my ability to stick to scope and create a working demo in a short period of time.

  • Unity
  • Art
  • WebGL
  • Puzzle
  • Play-in-browser
Play on itch.io ↗

Contact

Let’s work together.